Nightstalkers areĮven more well-adapted for silent ambushes than would be expected Physiological development to suit their needs. The curse they pass onto their progeny, and seem able to guide their Higher vampires have a great amount of control over the nature of Nightstalker automatically loses its concentration if it takes radiantĭamage or damage from running or holy water. Or until its concentration ends (as if concentrating on a spell). Invisibility lasts until the nightstalker makes an attack, casts a spell, Invisible, provided it is not in sunlight or running water. Then buried in the ground, rises the following night as a vampire A humanoid slain this way, and familiar becomes charmed by another creature. If the creature's hit point maximum is reduced emotions to its master. This reduction lasts until the creature familiar, although the familiar can only communicate generalįinishes a long rest. The target's hit point maximum is reduced by a numberĮqual to the necrotic damage taken, and the nightstalker regains an existence, the master can telepathically communicate with theĮqual number of hit points. While the familiar and its master are on the same plane ofĭamage. Hit: 6 (1d6 + 3) piercing damage, plus 10 (3d6) necrotic The familiar becomes permanently charmed by its master.The nightstalker or one of the nightstalker’s allies, incapacitated, or Reach 5 ft., one willing creature, or a creature that is grappled by following changes: A vampire familiar gains theīite (Vampire or Bat Form Only). Hit: 12 (2d8 + 3) slashing damage, and the humanoid, with a challenge rating lower than the vampire’s, can Melee Weapon Attack: +9 to hit, with a humanoid, and turn it into a vampire familiar. Charm ability and an exchange of blood, establish a psychic linkĬlaws (Vampire Form Only). The nightstalker makes three Vampires can, through a ritual involving repeated use of theirĪttacks: one with its bite, and two with its claws. After spendingġ hour in its resting place with 0 hit points, it regains 1 hit point. Is then paralyzed until it regains at least 1 hit point. Once in its resting place, it reverts to its vampire form. While it has 0 hit points in mist form, it can't revert to vampireįorm, and it must reach its resting place within 1 hour, or beĭestroyed. high jump is 20 feet, with or without a running start. The nightstalker’s long jump is up to 40 feet, and its Outside its resting place, it transforms into mist form instead of ability check.įalling unconscious, provided that it isn't in sunlight or running Stalker's Leap. When the nightstalker drops to 0 hit points while including upside down on ceilings, without needing to make an The nightstalker can climb difficult surfaces, disadvantage on attack rolls and ability checks. Throw, it can choose to reroll the saving throw. If the nightstalker fails a saving damage when it starts its turn in sunlight. regain hit points, until the stake is removed. The nightstalker can't use its blindsight incapacitated in its resting place. Weapon made of wood is driven into its heart while it isĮcholocation. The nightstalker is paralyzed if a piercing It is immune to when it ends its turn in running water.Īll nonmagical damage, other than radiant damage from sunlight. Without squeezing, but cannot pass through water. In invitation from one of the occupants.Īddition, it can pass through any space that air can pass through, Harmed by Running Water. The nightstalker can't enter a residence without anĬan hover, and can enter other creature's spaces and stop there. It is weightless, has a flying speed of 20 feet, Forbiddance. The nightstalker has the following flaws: While in mist form, the nightstalker can't take any actions, speak, Vampire Weaknesses. from holy water, this trait doesn't function at the start of the If the nightstalker takes radiant damage, or damage With it, but nothing it is carrying does. Anything it is wearing transforms water, or a piercing weapon made of wood isn’t embedded in Its statistics, other than its of its turn if it has at least 1 hit point, isn't in sunlight or running The nightstalker regains 15 hit points at the startĥ feet, and it has a flying speed of 40 feet. While in bat form, the nightstalker can't speak, its walking speed is Regeneration. Water, it can use its action to polymorph into a Tiny Bat, a MediumĬloud of mist, or back into its true form. If the nightstalker isn't in sunlight or running Medium undead (shapechanger), neutral evilġ8 (+4) 20 (+5) 16 (+3) 16 (+3) 18 (+4) 17 (+3)ĭamage Resistances necrotic bludgeoning, piercing, and slashing
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